Publications

Thesis

The Effects of Emotions and Their Regulation on Decision-making Performance in Affective Serious Games
Blekinge Institute of Technology, Karlskrona (Sweden), on 26 April 2019., supervisor: Veronica Sundstedt
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Journal publications


Jerčić, P., Hagelbäck, J., Lindley, C. (2019). AN AFFECTIVE SERIOUS GAME FOR COLLABORATION BETWEEN HUMANS AND ROBOTS, Entertainment Computing, Elsevier. vol. 32
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Jerčić P., Sundstedt V., (2019). PRACTICING EMOTION–REGULATION THROUGH BIOFEEDBACK ON THE DECISION–MAKING PERFORMANCE IN THE CONTEXT OF SERIOUS GAMES: A SYSTEMATIC REVIEW, Entertainment Computing, Elsevier, vol. 29, pp.75-86
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Jerčić P., Sennersten C., Lindley C. (2018). MODELING COGNITIVE LOAD AND PHYSIOLOGICAL AROUSAL THROUGH PUPIL DIAMETER AND HEART RATE, Multimedia Tools and Applications, pp. 1-15
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Jerčić P., Wen W., Hagelbäck J., Sundstedt V., THE EFFECT OF EMOTIONS AND SOCIAL BEHAVIOR ON PERFORMANCE IN A COLLABORATIVE SERIOUS GAME BETWEEN HUMANS AND AUTONOMOUS ROBOTS, International Journal of Social Robotics, vol. 10(1), pp. 115-129
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Conference publications


Jerčić, P. (2019) AROUSAL MEASUREMENT REFLECTED IN THE PUPIL DIAMETER FOR A DECISION-MAKING PERFORMANCE IN SERIOUS GAMES. In: van der Spek E., Göbel S., Do EL., Clua E., Baalsrud Hauge J. (eds) Entertainment Computing and Serious Games. ICEC-JCSG 2019. Lecture Notes in Computer Science, vol 11863. Springer, Cham
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Jerčić, P. (2019). WHAT CAN THE BASELINE MEASUREMENT PREDICT ABOUT DECISION-MAKING PERFORMANCE IN SERIOUS GAMES in IEEE Virtual Worlds and Games for Serious Applications (VS-Games), 2019 11th International Conference on, Vienna, Austria, 2019, pp. 1-4.
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Jerčić, P., Hagelbäck, J., Lindley, C. (2018). PHYSIOLOGICAL AFFECT AND PERFORMANCE IN A COLLABORATIVE SERIOUS GAME BETWEEN HUMANS AND AN AUTONOMOUS ROBOT. In: Clua E., Roque L., Lugmayr A., Tuomi P. (eds) Entertainment Computing – ICEC 2018. Lecture Notes in Computer Science, vol 11112, pp. 127-138, Springer, Cham
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Jerčić, P., Astor, P. J., Adam, M., Hilborn, O., Schaff, K., Lindley, C. A., Sennersten, C., et al. (2012). A SERIOUS GAME USING PHYSIOLOGICAL INTERFACES FOR EMOTION REGULATION TRAINING IN THE CONTEXT OF FINANCIAL DECISION MAKING. ECIS 2012 Proceedings. AIS Electronic Library (AISeL).
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Jerčić P., Sennersten C., Lindley C., THE EFFECT OF COGNITIVE LOAD ON PHYSIOLOGICAL AROUSAL IN A DECISION-MAKING SERIOUS GAME, in IEEE Virtual Worlds and Games for Serious Applications (VS-Games), 2017 9th International Conference on, 2017, pp. 153-156.
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Adam M. T. P., Astor P. J., Jerčić P., Schaaff K. (2013). INTEGRATING BIOSIGNALS INTO INFORMATION SYSTEMS: A NEUROIS TOOL FOR IMPROVING EMOTION REGULATION. The Journal of Management Information Systems.
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Jerčić, P., Cederholm H. (2010). THE FUTURE OF BRAIN-COMPUTER INTERFACE FOR GAMES AND INTERACTION DESIGN. Biosplay workshop at Fun and Games Conference 2010.
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Sohaib A.T., Qureshi S., Hagelbäck J., Hilborn O., Jerčić P. (2013). EVALUATING CLASSIFIERS FOR EMOTION RECOGNITION USING EEG. 15:th International Conference on Human-Computer Interaction.
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M. Horvat, M. Dobrinić, M. Novosel and P. Jerčić (2018) Assessing emotional responses induced in virtual reality using a consumer EEG headset: A preliminary report, 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), Opatija, 2018, pp. 1006-1010.
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Other publications


Peffer G., Cederholm H., Clough G., Jerčić P. (2010). EVALUATING GAMES DESIGNED TO IMPROVE FINANCIAL CAPABILITY. ECEL 2010 9th European Conference on e-Learning.
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Hagelbäck J., Hilborn O., Jerčić P., Johansson S. J., Lindley C. A., Svensson J, Wen W. (2013). PSYCHOPHYSIOLOGICAL INTERACTION AND EMPATHIC COGNITION FOR HUMAN-ROBOT COOPERATIVE WORK (PSYINTEC). Gearing Up and Accelerating Cross-Fertilization between Academic and Industrial Robotics Research in Europe, Springer Tracts in Advanced Robotics 94.
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Hilborn O., Eriksson J., Jerčić P., Lindley C., Petersson J., Sennersten C., A STUDY OF THE EFFECT OF EMOTION REGULATION IN A SHOOTING GAME USING BIO-FEEDBACK FROM ELECTROENCEPHALOGRAPHY FOR TRAINING IN EMOTION REGULATION, A Serious Game for Training in Emotion Regulation, p. 79.